Autodesk Arnold software is an advanced Monte Carlo ray tracing renderer that helps you deliver beautiful and predictable results.
Changes 5.4.3.1 – Arnold for Maya:
Bug Fixes
MTOA-2061 – [RenderView] Cached snapshots not saving when enabling snapshots folder for the first time
MTOA-2060 – [RenderView] Snapshots folder not being set when loading scene without ARV open
MTOA-2059 – [RenderView] Snapshots doubling when rechecking snapshots folder control
MTOA-2050 – Lights existing only inside a procedurals enables light_groups on for all nodes
ARNOLD-15321 – Hang when force_update metadata is used
ARNOLD-15322 – Rare hang in deep_exr driver
ARNOLD-15339 – AiNodeAddDependency() does not work for render session options node
ARNOLD-15343 – Toon contour_filter produces lighter lines with interactive renders
usd#1989 – Support mixed half/float channels when using the render delegate in batch mode with husk.
usd#1610 – Proper support of arnold:visibility primvar in hydra
Home Page:
http://www.autodesk.com/products/arnold
http://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_maya_5431_html
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