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Other textures

RDT number 3 texture set

“Real-Displacement-Textures” by Christoph Schindelar. Highly detailed scanned information is optimized, corrected and baked into several image-textures in order to set up a material for CG-rendering. (Passive and realtime) By using the provided depthmap for displacement, you can even reconstruct the geometry of the surface. The scans have: – more than 60,000,000 …

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Quixel Megascans software texture

I would like to show you my Megascan Surfaces. All of them are in 4K format, each surface is packed in a single file and is designed for Metal / Roughness and Specular / Gloss PBR workflow. In these files are Bump / NormalBump textures for offline rendering. downloads links Download Quixel …

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