“Real-Displacement-Textures” by Christoph Schindelar.
Highly detailed scanned information is optimized, corrected and baked into several image-textures in order
to set up a material for CG-rendering. (Passive and realtime)
By using the provided depthmap for displacement, you can even reconstruct the geometry of the surface.
The scans have:
– more than 60,000,000 dense-points,
– polygon-objects with over 10.000.000 faces and
– raw scan-textures with up to 16k HDR.
The maps are
– 100% tileable
– they can dramatically speed up your workflow. Because there is no scattering needed
– they should work with all engines
– they can look extreme realistic
Collection with 28 detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1
Download the catalog of products
downloads links
9/6/2020 8:10 AM 5368709120 Real Displacement Textures Collection Three.part1.rar 9/6/2020 8:29 AM 5368709120 Real Displacement Textures Collection Three.part2.rar 9/6/2020 8:42 AM 2927852164 Real Displacement Textures Collection Three.part3.rar