Archinteriors for UE vol. 4

Features: High quality textures baked per object: all materials were made using Substance Painter PBR workflow Use it anywhere: unique unwrapped UVs for each object Photoreal even at close-ups: the most textures are in 2K-4K range Scenes are lit with direct light and HDRI skylight Optimized: more than 50 FPS with GeForce 1070 Custom caustics … Continue reading Archinteriors for UE vol. 4