3D Models

Asset Store – Mountain Trees – Dynamic Nature

Asset Store – Mountain Trees – Dynamic Nature

This pack contains 8 PBR mountain fir trees in 47 prefabs. (26 standard prefabs + 21 vegetation studio prefabs). Trees can be placed in a forest (special forest tree versions) or as standalone. All trees work perfectly with the unity terrain and Vegetation Studio system (separated prepared prefabs). They are carefuly optimised and created from scanned data. Trees have a low overdrive, drawcall usage and are very cheap in render. All trees contain very advanced wind shading. Trees can be dynulyly snow-covered, this feature also gives you the ability to adjust the snow amount on trees at static scenes.

We prepared 3 kinds of trees:
– normal: where 4 of 8 trees have 2 bark materials for a cool blend at bark
– cheap where all trees have 1 bark material (less drawcalls) and all trees can use the same leaves and bark. This means that 8 types of trees will be batched together (very low drawcalls for whole forest).
– normal with snow
– cheap with snow

Please download version for 2017 for unity 2017+ and 5.6 at unity 5.6. Shaders for trees are compiled separately for both engine versions (unity changes). Set linear render or adjust (decrease colors) for gamma.

All cheaper versions of the trees could be batched togerther so dracall usage will be dramatically reduced even with 8 types of trees at the scene.

In our pack you will find 4 aspects:

1) Different stages of trees like:
– plant
– small
– medium
– 2 big standalone
– 2 tree trees (less trio and shadows on the ground)
– dead tree

2) Group of textures for trees (compressed in Albedo / Alpha; Normal; Metallic / AO / Smoothness) for cheaper gpu render and less memory usage:
– snow set (5 textures)
– 7 bark sets (24 textures)
– leaves (3 textures)
– 8 cross texture sets (24 textures)

3) Shaders:
– All shaders support vegetation studio instanced indirectly out of the box
– 2 cross shaders (no snow, snow),
– 4 bark shaders (metallic, metallic snow, specular, specular snow)
– 4 leaves shader (metalic, metallic snow, specular, specular snow)
– snow is dynamic so the tree can be covered at runtime.
– dynamic snow realtime update at vegetation studio need additional script to acces into VS coppied materials ..
you could adjust the snow amount and snow distribution by 2 values ​​(snow amount, snow treshold).

4) Advanced windshielding:
– A new wind system that generates an epic result available from 1.5.v of this pack.
– Wind will be shared between our all assets
– wind works 1: 1 like in HD SRP

LOD’S and triangles Trees Fir:
Plant:
750/340/8 (cross)
Small:
3900/1800/900/400/8 (cross)
Medium:
10000/4100/2100/1000/8 (cross)
Big Standalone:
16000/9000 / 5000/1300/8 (cross)
Forest:
7000/2800/1400/400/8 (cross)

All textures are high quality from scanned data. Resolution is from 1024 × 2048 to 4096 × 4096. They look very good also at lower resolution setup. You could match them to your goals. As trees have shared materials and textures, drawcall and gpu usage is very low, so it’s good to hold even high resolution textures because they do not cost much.

Note: We recommend to use forest trees in the forest to get better light and performance results and standalone versions on the forest border and sometimes in the inland forest. This setup will give you the best visual and performance result.

Note2: In our screens we used our: Advanced Foliage Pack (grass and ground textures), Advanced Rock Pack (rock and rock shader), CTS (terrain shading) and third party assets: Enviro (sky and light), Vegetation Studio (foliage system)

Note3: LOD0 can be used in archive, even with LP for such a project type they look very realistic. Scanned data and sculpted details gives realistic looking.

Note 4: Demo from forest video is available under this link.
To open our demo you need:
– River Auto Material;
– Vegetation Studio;
– Advanced Rock Pack;
– Advanced Foliage Pack;
– Mountain Trees – Dynamic Nature;
– CTS Complete Terrain Shader;
Link to all assets are below.

downloads links

 

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