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Pluralsight – Game Weapon Concept Fundamentals

To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you’ll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you’ll learn how to create a complete detailed concept design package. By the end of this course, you’ll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.

 

 Course Title: Pluralsight – Game Weapon Concept Fundamentals

 elementary level

Total time of the course: 3.10 hours

 Number of image files: 21

 Training year: 2017

 Training file: Has

Course coach: Dan John Cox

 Software: Photoshop – ZBrush

Subtitle: no

 

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