In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don’ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.
Course title: The Gnomon Workshop – Complete Lighting in the Unreal Engine with Charleston Silverman
average level
Total time of the course: 2 hours
Number of image files: 10
Training year: 2018
Workout file: has
Course coach: Charleston Silverman
Software: Unreal Engine
Subtitle: no
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