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Pluralsight – Advanced Lighting and Rendering Techniques in V-Ray for Maya

Pluralsight – Advanced Lighting and Rendering Techniques in V-Ray for Maya

We’ll start by using an IBL (image-based lighting) setup. Along the way, we will create complex shader materials and define our surface material in a photically lit environment. Finally, we’ll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.

 Course Title: Pluralsight – Advanced Lighting and Rendering Techniques in V-Ray for Maya

 average level

Total time of the course: 2.10 hours

 Number of image files: 14

 Year of training: 2015

 Workout file: has

Course coach: Clifford Otomi Green

 Software: Vray – Maya – MARI – Nuke

Subtitle: no

 

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