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Designing a Modular Environment Using Unreal with Brian Recktenwald

The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference collecting, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create effective environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

 Course title: The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald

 average level

Total time of the course: 3 hours

 Number of image files: 10

 Training year: 2018

 Workout file: not

Course coach: BRIAN RECKTENWALD

 Software: v-ray – substance designer – unreal – reality capture – substance painter – photoshop – 3ds max – ZBrush

Subtitle: no

 

 

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