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CGMA – Character Texturing for Substance Games – Saurabh Jethani

CGMA – Character Texturing for Substance Games – Saurabh Jethani

This class will go over how to use Substance Painter as a tool for texting game characters. We’ll go over good practices on how to UV a character, bake required maps inside the substance, and set up a scene. We will also go over how to make textured props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

 Course Title: CGMA – Character Texturing for Games in Substance – Saurabh Jethani

 Level: All levels

Total Course Time: –

 Image count: 6 weeks

 Year of training: 2019

 Exercise file: Has

 Course Instructor: Saurabh Jethani

 Software: Substance Painter, Zbrush, Photoshop, and Marmoset ToolBag or Unreal Engine

Subtitle: No

 

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