CGMA – Character Texturing for Substance Games – Saurabh Jethani
This class will go over how to use Substance Painter as a tool for texting game characters. We’ll go over good practices on how to UV a character, bake required maps inside the substance, and set up a scene. We will also go over how to make textured props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Course Title: CGMA – Character Texturing for Games in Substance – Saurabh Jethani
Level: All levels
Total Course Time: –
Image count: 6 weeks
Year of training: 2019
Exercise file: Has
Course Instructor: Saurabh Jethani
Software: Substance Painter, Zbrush, Photoshop, and Marmoset ToolBag or Unreal Engine
Subtitle: No
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