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Pluralsight – Creating Digital Food in 3ds Max and ZBrush

Pluralsight – Creating Digital Food in 3ds Max and ZBrush

In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we have finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

 Course Title: Pluralsight – Creating Digital Food in 3ds Max and ZBrush

 average level

Total Course Time: 2.37 hours

 Number of image files: 17

 Training Year: 2013

File exercises: there

Course instructor: Todd Daniele

 Software: 3ds Max – ZBrush – Vray

Subtitle: No

 

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