Real Displacement Textures Volume 6
Highly detailed scanned informations are optimized, corrected and baked into several image textures in order
to setup a material for CG-renderings. (passive and real-time)
By using the provided depth-map for displacement you can even reconstruct the geometry of the surface.
The scans have:
– more than 60.000.000 dense-points,
– polygon-objects with over 10.000.000 faces and
– raw scan-textures with up to 16k HDR
The maps are
– 100% tileable
– they can dramatically speed up your workflow because there is no scattering needed
– they should work with all engines
– they can look extremely realistic
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