THE GNOMON WORKSHOP
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3D Max
THE GNOMON WORKSHOP – DESIGNING A MODULAR ENVIRONMENT USING UNREAL WITH BRIAN RECKTENWALD
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway…
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Maya
THE GNOMON WORKSHOP – VEHICLE TEXTURING IN SUBSTANCE PAINTER: FROM CLEAN TO MEAN WITH JAMES SCHAUF
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two…
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ZBrush
THE GNOMON WORKSHOP – DESIGNING FOR PRODUCTION IN ZBRUSH WITH RAFAEL GRASSETTI
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He…
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Maya
THE GNOMON WORKSHOP – CREATING 360° CONCEPT ART FOR PRODUCTION WITH NICK HIATT
In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art…
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Tutorials
THE GNOMON WORKSHOP – COMPLETE LIGHTING IN UNREAL ENGINE WITH CHARLESTON SILVERMAN
In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine…
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Maya
THE GNOMON WORKSHOP – REALISTIC DOG GROOMING FOR PRODUCTION WITH XGEN WITH JORDAN SOLER
In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using…
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Mirror
THE GNOMON WORKSHOP – CREATING A DYNAMIC VFX SHOT: AN ARTIST’S GUIDE TO THE VFX PIPELINE WITH SHAHIN BADIEI
In this workshop, Lead CG Artist and Compositor Shahin Badiei takes us through the journey of a visual effects shot…
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Maya
THE GNOMON WORKSHOP – VFX ANIMATION FOR TELEVISION WITH ELAINA SCOTT
In this tutorial, Animation Supervisor Elaina Scott shares her creature animation workflow for television visual effects. She begins by animating…
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Houdini
THE GNOMON WORKSHOP – INTRODUCTION TO HOUDINI 17 WITH ROBBY BRANHAM
In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an…
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