Description
The Material Texture Loader is a 3ds Max script that simplifies the process of loading textures, creating materials, and applying them to your scene. It works with a variety of texture workflows and simplifies the material creation process, saving you time and effort.
Support Vray(v3-6), Corona(v5-9), Redshift, Arnold, FStorm, Octane, PBR, Physical and Standard materials and maps.
Compatible with 3ds max 2016 to 2023.
Features
Instant Material Creation
Texture channel recognition
Per channel, gamma correction, color adjustment and ACES color space
Specular and Metallic workflow support
Settings for color, reflection, glossiness, IOR, ID and 2-Sided materials
Advanced maps setups
Real-world, tri-planar and random mapping
Uvw parameter linking between channels
Color/ao, normal/bump and specular/metallic compositing maps
UDIM support
Settings for blur, channel, mapping size, rotation and random rotation
Live update and editing
Instant rebuilding of textures, maps and parameters
Quick texture selection per channel
Per channel strength adjustment
Switch between presets
Show material preview and texture channels in viewport
Easily apply and save materials
Include uvw and displacement modifiers on material assignment
Add materials and maps to Slate or Compact material editors
Save to material library
Save thumbnail render
Explanation
When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. So textures that have ‘color’ or ‘albedo’ in there name will go into the diffuse slot, ‘refl’ or ‘spec’ named textures go into the reflection slot, etc.
You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings. All settings, including textures and bitmap types can be changed live after creation.
Once the material is created you can apply the material into your scene or material editor.
Gamma for the texture channels is set automatically. Diffuse, Reflection Translucency and Emmision channels are set to gamma 2.2 or sRGB color space. All other gamma values are set to 1.0 or linear color space. For Vray 5 and 6 you can now also set color space to ACES.
The material texture loader gives the user the ability to add triplanar and random rotation mapping to all textures as well as link Cropping and UVW Coordinates, so when you need to adjust these settings, changes will be applied to all created textures at once. This is very especially useful when working with atlas textures. But it speeds up pretty much the whole material creation process.
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