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THE GNOMON WORKSHOP – DESIGNING A MODULAR ENVIRONMENT USING UNREAL WITH BRIAN RECKTENWALD

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing …

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