In this tutorial we cover how to use Houdini’s Grain’s to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.
NOTE: See Houdini’s requirements for computer specs. You will need 45 gigs of free space for geometry cache and minimum of 16 Gig of RAM.
Chapter Videos:
1. Introduction to Camera Solve
2. Point Cloud Generator
3. Patching Geometry
4. Re-Topo Ground Wall
5. Export/Import Into Houdini
6. Extruding And Fusing
7. Building the GroundWork
8. Lattice and Cliff Fixes
9. Grains Anatomy and Controls
10. Multi-Grain Simulations
11. Creating the Chunk Grain
12. Materials and Lighting
13. Animating the Explosion
14. High Resolution Cache
15. Uprez and Final Lighting
16. Mantra and Matte Setup
17. Nuke Comp Walk-through (Abridged)
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