Easy to use Unwrap tools for Archviz, Gamedev and more.
Script requirements:
3dsMax 2013-2024
Features:
Tweak: Move and Rotate texture in 3dsMax viewport.
Align: Align U or V axis to edge end or center.
Transform: Move, Scale, Rotate UV by values
Orient: Rotate texture by element length. Pick scale. Get UV scale from another polygon.
Scale in units: Rescale UV to any units value or to Real-world mapping.
Randomize: Random UV Flip, Rotate, Offset, Scale.
Checker: Use 4 preinstalled checker textures or add your own textures. Real-world mapping supported. Original materials can be restored even after 3dsMax crash.
Relax: Relax all or selected polygons in viewport.
Normalize: Equalize texel density to min, max or average.
Show bitmaps: Show bitmaps on selected objects or selected polygons.
Planar from map: Apply planar mapping in aspect ratio of bitmap texture.
UV Morpher: Create flat object from mapping. Can be used for Skin Wrap retopology and other techniques. UV Morpher doesn’t make retopology.
Transfer: Transfer sub-selection from Unwrap to Editable Poly and vice versa.
Hide elements: Hide selected polygons to get access to occluded areas.
UV operations: Many useful UV operations.
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