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Steampunk/Vintage Interior v2021.3.6f1

Steampunk/Vintage Interior Environment with 87 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Additional compatibility information

This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset andEdit>Project Settings>Quality> Render Pipeline Asset.

Steampunk/Vintage Interior Environment with 87 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Creative Direction by Leartes Team,Level,Lighting and cinematics made by ‘İbrahim Demir’

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

Features:

87 Unique Meshes

Attention to Detail / AAA Quality

All Building Assets are Modular

Controllable parameters in Material Instances

High Quality Assets

Game ready/Optimized

Unique Concepts of Assets

High Attention to Details

Material Variations For Some Assets,Texture options

Texture Sizes:

4096

2048

1024

Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Average Poly Count: around 1K up to 130K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Ashtray, Bag, Bell, Boiler, Cashmachine, Chairs, Spoons, Table, Wardrobe etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Columns, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 87 Unique Meshes

Number of Materials and Material Instances: 117

Number of Textures: 457

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. Renders and animations were created in HDRP.

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