Mastering the CGI – Material and Brush Collection
This pack includes 60 high quality textures and 76 high resolution brushes / stamps for use with texture painting apps like Mari and Zbrush. Everything is 4K and manually tiled (tiling based on shots continuity, no stamp used)
The pack includes:
-Dust
-Damage
-Fingerprints
-Small Stains
-Large Stains
-Wipe Marks
-Dirt Color Maps
How to use them:
As glossiness or anisotropy maps, to add realistic surface variations to reflective surfaces such as glass, metal and plastic
Bump maps for something more organic and natural than simple noise
Extra details on windows, monitors, mirrors and other surfaces that require that extra glint of realism.
Overlays are lens flares and glare in compositing. The raw scans are particularly suitable for this.
Mask and overlays to introduce an interesting variation in any stage of shading or compositing.
Source material for alphas / brushes. and for texture painting.
The provided brushes can be loaded directly into Zbrush alphas or Mari paintbrush masks
How were they made?
The success of Clements’s first texture pack allowed him to upgrade his camera and equipment and although this resulted in much crisper textures, the biggest difference this time around is the paving. Most Clement has hand masked and tiled them manually, resulting in zero quality loss and much more seamless repetition, a key factor in any triplanar shader based workflow.
Brushes
The beauty with this pack is Clemant has turned into Useable the textures brushes for software like Zbrush, Mudbox and Mari giving you complete Flexibility over how you use the maps. Now you can process the texture a model inside the mari and seamlessly add more specific features over the top with the brushes. The options are endless.
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