Cuber is developed for a fast and intuitive use of the intersect (boolean/knife) feature in Blender’s edit mode. This gives artists looking to give their poly modeling a boost whether they’re using subd or non-subd surfaces more freedom and control in creating shapes. By creating a list of unique bevel weight values used in the work mesh Cuber lets you easily manage the bevel effects assigned to the edges of the work mesh, this along with the bevel weight slider function which operate in real time tied to a bevel modifier parameter setup and the capture sharp feature to quickly select the sharp edges gives you a better workflow when creating high resolution hard surface assets. This also lets you bake hi-re bevel segments to low res versions of the mesh with fewer bevel segments maintaining the roundness of the edges for faster renders.
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