Lynda – Unreal Engine: Materials for Architectural Visualization
Learn how to create and optimize materials for architectural visualization in Unreal Engine. In this course, join instructor Joel Bradley as he explores the benefits and drawbacks of some of the most popular visualization workflows, sharing techniques that can help you make your projects look their best. Learn all about the Unreal Material Editor, including how and when to use it. This is how to build a basic material with the Material Editor that you can reuse on your projects when needed. Plus, discover how to save time by leveraging resources in Substance Source and Substance Share; how to put Bitmap2Material (B2M) application to good use; and how to create textures procedurally.
Topics include:
- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside the Unreal Engine
- Benefits of procedural texturing
Course Title: Lynda – Unreal Engine: Materials for Architectural Visualization
average level
Total time period: 1.34 hours
Number of image files: –
Year of training: 2019
Workout file: has
Course coach: Joel Bradley
Software: Unreal Engine
Subtitle: no
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