
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.
Course title: The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald
average level
Total time of the course: 3 hours
Number of image files: 10
Training year: 2018
Workout file: not
Course coach: BRIAN RECKTENWALD
Software: v-ray – substance designer – unreal – reality capture – substance painter – photoshop – 3ds max – ZBrush
Subtitle: no
downloads links
for downloads this content please create vip mempership
if you activaed vip mempership you will get :
unlimated downloads
direct links downloads
no ads no waiting
high quality content
VIP Membership 1 Year 45 USDDirect downloads linksNo ads No waitingall content in websiteexcept shop category
VIP Membership 3 Month 18 USDDirect downloads linksNo ads No waitingall content in website except shop category
VIP Membership 6 Month 30 USDDirect downloads linksNo ads No waitingall content in websiteexcept shop category
for downloads this content please create vip mempership
if you activaed vip mempership you will get :
unlimated downloads
direct links downloads
no ads no waiting
high quality content